Next in the Vienna series is the House of Music. I don't think I can actually adequately convey the sheer weirdness of this place, but my best try follows. For the full effect, you should probably turn on some really hair-raisingly strange ambient sound, and lower the lights to about 25%.
Really, my first warning should have come before I even walked in the door. Every other museum in the aptly named Museum District was an incredibly elaborate feat of architecture, with pillars and domes, fountains and statues. This one was a rickety, shabby little building tucked away in a corner. The clerk at the front desk seemed vaguely surprised to see someone come in.
The hallway up to the first floor was lined with odd, brightly-colored paintings of composers and musicians ranging to world-famous to completely obscure. It also featured the first of many plaques, which, instead of following the standard title-artist-date-description format, contained strange philosophical statements about the intent of the exhibition in English and German.
The main exhibit on the first floor was a random waltz generator. Following the instructions projected on the screen, I rolled the red and blue dice on the lightboxes, which automatically read off the numbers and chose corresponding musical phrases for flute and cello. At the end, it did indeed play a randomly generated Vienna Waltz.
There were also various glass display cases with an eclectic assortment of music-related artifacts. You see here Brahms' glasses. I spotted at least three pairs of glasses from different famous composers throughout the museum. They seem to have a theme going.
And here are the batons of various famous conductors. If you ever wanted to know what Strauss' or Toscanini's batons looked like, now you do. (Perhaps unsurprisingly, they look exactly like everyone else's small pointy sticks.)
Well, that was all fairly normal museum stuff, right? Time to move on to...
... the Sonosphere. (Also known as The Next Floor, but apparently they thought it needed a name.)
No, that's not a camera malfunction, that's the first room of the Sonosphere: dark, with a faintly glowing plastic bubble thing in the middle. You can't tell from the picture, but there's an ultrasound picture projected onto the bubble, and loud, hair-raising whooshing noises playing. Text from the placard:
"ringing of the senses
on the borderline between chaos and order
vibrating air, flows from the silence, creates space"
The hallway is also completely dark, with only this lit case set into the wall. It contains sand shaped into wave patterns. Placard text for this one:
"auditory pathway
the journey of sound into the human ear:
reducing noise to the smallest sonic impulse.
the sonic atom."
I'm skipping the room full of screens with corresponding headphones that invite you to play various disturbing tricks to your sense of hearing. You'll just have to take my word for it that they were equally weird. Instead, we're moving on to: the room full of giant musical instruments. This one was as tall as I am. The drum was even taller. Placard:
"laboratory of perception
sound processing and phenomena of hearing.
the borderline between reality and imagination
in the light of measurable dreams and the laws of emotion"
Hallway into the next room. Everything's still dim, with ambient noises playing that change from room to room.
And here is the last room of the Sonosphere. Each of the metal studs and faucets is in fact a speaker. If you put your ear to one, you can hear the sound noted on the small card next to it. These ranged from "sneeze" to "new york city street" to "interstellar space."
And at last we emerge from the Sonosphere and move on to the next floor.
This time the stairs feature the organ pipes of St. Stephen's Cathedral. Behind them on the wall you can see the standard stream-of-consciousness descriptions of what you're going to experience on the coming floor.
As it turns out, each room of the third floor is some kind of shrine dedicated to a famous composer. These are roughly eight times as creepy as you would expect, as seen here with the dead-eyed mannequins of some composer or other and his mistress.
Sometimes there are actual museum-type objects in the rooms. For instance: the door to Beethoven's house.
And sometimes there are just stoves. (No, it's not Beethoven's stove, despite being right next to his door. It's just a stove.)
This series of speakers plays the music that Beethoven composed at various periods in his life, growing gradually softer and softer to the point of inaudibility, so that you can experience what it would have sounded like to him as he went deaf.
The last hallway was covered with playbills for operas, balls, and concerts.
The final exhibit was a game for the various small-children who'd been trooping through, looking cheerfully bewildered by the whole experience. In the game, you can choose a piece of famous music and direct the Vienna Symphonic by waving a toy baton. The screen shows the orchestra, and the speed changes based on how fast you wave the baton, the aim being of course to match the sample clip played at the beginning. If the child makes it all the way through successfully, the conductor appears on the screen to congratulate them. If, on the other hand, they do badly, the on-screen orchestra stops playing to riot and shout insults at them: "You're completely useless!" "To think that I should have lived to see this day!"
I have no idea who thought this was a good idea for a game for small children. Actually, I have no idea who thought any of this museum was a good idea. But it was, in fact, extremely cool.